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the final problem that you need to solve using linear programming methods.
a number which combined with its inverse results in the identity 1, e.g. 4 × ¼ = 1.
a change in the position, shape or size of a geometric shape or figure. It is a movement of one...
a statistical average; the sum of all the values divided by the number of values.
the limit of the average gradient as the change in x tends towards zero.